
I have spent the last 4 years teaching design, user reserach and technology at a bachelors level.
The last 4 years of y life, I have spent being a teacher at a university level, teaching User experience design. This means that I have a very firm grasp on the academic aspects of UX and what tools are needed to do a good job.
This is a ted talk I held in 2016 about a game I had developed to help teenagers deal with grief. This is a good example of my skills as a public speaker and how I like to present myself in a public forum.

Co-teaching
One of the elements that I tended to encourage in my job as a teacher, was to have the students teach one another. Not onlæy did this encourage the students to share their skills, but it also made the students more susceptible to go to one another for problem-solving. this is a technique that I have taken to other projects where I have found that fostering a collaborative environment is paramount.

Course correcting
I tend to approach my teaching opportunities like design opportunities. This means that I tended to spend as much time designing a good experience in the classroom as I did in designing a good User experience elsewhere. The good thing about teaching is that you tend to get to test out your experience much earlier than you would get to in a user experience context. this means that I have a lot of experience course correcting (pun intended).

Facilitation
One of the things that were important to me as a teacher, was the students got a taste of the real world and the kinds of assignments that they might work on within their professional careers.
This is why I took pride in acquiring clients for most of the assignments that I gave the students. That is how my students ended up creating products for the likes of Rice international, Økolariet and nørregaard mikkelsen.
